Systems
There are TTRPG systems for nearly every kind of story. Some are free and compact, while others span shelves of core books, settings and adventures. I have only played a portion of the games below, so the descriptions are intended as short signposts rather than comprehensive reviews.
Genre is flexible. A single game may support several tones or styles, but each one is listed where its most recognizable experience provides a useful starting point. Some systems also have Starter Kits that let you try them before buying a core book.
Fantasy
Epic & Heroic Fantasy
- Dungeons & Dragons (5e, 2014/2024) — the mainstream fantasy juggernaut with a vast adventure ecosystem.
- Pathfinder (2e) — crunch-forward fantasy with deep character options and robust adventure paths.
- Daggerheart — collaborative heroic fantasy driven by Hope and Fear, character relationships and shared worldbuilding.
- Nimble — fast, tactical 5e-compatible fantasy tuned to minimize slog and spotlight choices.
- Legend in the Mist — rustic fantasy about folk heroes in a narrative-focused adventure.
- Index Card RPG (ICRPG) — DIY-friendly d20 toolkit that prizes speed and table flow.
- DC20 — crunchy-but-approachable fantasy from The Dungeon Coach.
- Draw Steel — action-oriented fantasy RPG by game designer and YouTuber Matt Colville.
- Tales of the Valiant — 5e-compatible rebuild with new classes, monsters and rules options.
- Dragonbane — classic Swedish fantasy revived as fast, dangerous and adventurous play.
- The One Ring (2e) — lore-first licensed Middle-earth role-playing.
- Enclave — diceless, narrative-first fantasy about teamwork.
Cozy, Whimsical & Fairy-Tale Fantasy
- Mausritter — rules-light adventures about brave mice in a huge and dangerous world, blending whimsy with old-school peril.
- Keeper’s Call — rules-light d6 fantasy with fast character creation, concise rules and a hand-drawn style.
- Wanderhome — pastoral fantasy about travelling animal-folk, changing seasons and life after conflict.
- Dolmenwood — old-school adventure in an eerie fairy-tale forest inspired by British folklore.
- Brighter Worlds — whimsical fantasy adventures built from Cairn.
JRPG-Inspired Fantasy
- Fabula Ultima — cinematic fantasy about bonds, character styles and over-the-top arcs.
- BREAK!! — anime- and SNES-flavoured fantasy emphasizing teamwork, clarity and accessibility.
- Legends of Akeroth — hopeful, nostalgic JRPG fantasy supporting guided, group, duet and solo play.
Old-School, Dungeons & Exploration
- Cairn — rules-light fantasy about dangerous forests, inventory play and emergent peril.
- Knave (2e) — lightweight, slot-based OSR built for exploration and fast preparation.
- Maze Rats — ultra-compact OSR with large random tables and speedy character generation.
- Old-School Essentials (OSE) — faithful B/X retroclone with clear rules and layout.
- Dungeon Crawl Classics (DCC) — gonzo Appendix-N fantasy with zero-level funnels and wild magic.
- Forbidden Lands — hexcrawl survival fantasy with strong exploration and base-building.
- Shadowdark — modern old-school play with real-time torch timers and a classic dungeon ethos.
- Crown & Skull — hex-driven dark-fantasy “world engine” with tactical foes.
- Tiny Dungeon (2e) — minimalist fantasy on the TinyD6 chassis, suited to quick starts. (TinyD6 also covers other genres.)
- The Black Hack — streamlined OSR core with many hacks and community-created games.
- Five Torches Deep — 5e-meets-OSR dungeon crawling with resource pressure.
- HackMaster — detailed, tongue-in-cheek fantasy descended from an AD&D parody.
- Worlds Without Number — classic fantasy adventuring paired with extensive sandbox-building tools.
Solo & Cooperative Fantasy
- Ironsworn — quest-driven dark fantasy designed for solo, cooperative or game-master-guided play. The complete digital edition is free.
Heists & Strange Cities
- Blades in the Dark — industrial ghost-punk capers with crew development, position and effect, downtime and stress.
Horror
Cosmic & Conspiracy Horror
- Call of Cthulhu — investigative cosmic horror using BRP, with sanity and relentless dread.
- Delta Green — modern conspiracy horror about agents confronting the Mythos, damaged bonds and burnout.
Gothic, Folk & Urban Horror
- Vampire: The Masquerade (V5) — personal and political horror among secret vampire societies.
- Monster of the Week — PbtA monster hunting in the vein of Buffy and Supernatural.
- Vaesen — Nordic folklore investigations with a gothic tone.
- MÖRK BORG — doom-metal, art-heavy, end-times dark fantasy.
Cyberpunk & Near-Future
- Cities Without Number — cyberpunk sandbox sibling to Stars Without Number, with faction tools and missions.
- Cyberpunk RED — official continuation of the Cyberpunk line, set after 2020 and before 2077.
- Technoir — gritty, high-tech and hard-boiled adventure.
- Neon City Overdrive — fast-playing cyberpunk action using an intuitive d6 dice pool.
- Zaibatsu — Neuromancer-inspired dystopian action in future Tokyo.
Contemporary Action & Mystery
- Everyday Heroes — modern d20 action with chases, hacking, hazards and licensed blockbuster settings.
- Kids on Bikes — collaborative, rules-light adventures about small-town heroes facing big mysteries.
Universal Systems & Toolkits
- Savage Worlds (SWADE) — a fast-playing multi-genre engine with many published settings.
- GURPS — detailed universal toolkit for constructing and playing in nearly any genre.
- Cypher System — narrative-forward universal engine in which players make most of the rolls.
- Fate — flexible, fiction-focused system built around aspects, skills and fate points.
Science Fiction & Science Fantasy
Hard & Exploratory Science Fiction
- Traveller — classic far-future science fiction about travellers, starships, trade and exploration.
- Stars Without Number — sector-building sandbox science fiction with OSR roots.
- Coriolis – The Third Horizon — Arabian-nights-in-space adventures involving mysteries, factions and icons.
- Diaspora — Fate-based hard science fiction about small crews and collaboratively mapped worlds.
Survival Stories
- Mothership — survival-horror science fiction with panic and stress at the forefront.
- ALIEN: The Roleplaying Game — official Alien survival horror using the Year Zero Engine.
Mecha & Tactical Science Fiction
- Lancer — far-future pilots and highly customizable mechs, pairing narrative play with detailed tactical combat.
Weird Science Fantasy
- Into the Odd (Remastered) — brutal, treasure-driven exploration with elegant minimal rules.
- Tales from the Loop — kids solving mysteries in a retro-futurist 1980s that never was.
- Troika! — planar-hopping science fantasy with exuberant weirdness.
- Vaults of Vaarn — dying-earth, blue-desert science-fantasy zine RPG.
Superheroes
- Masks: A New Generation — PbtA drama about young superheroes discovering who they are while defending their city.
Post-Apocalyptic & Military Survival
- Mutant: Year Zero — post-apocalyptic survival and community-building in the Zone.
- Twilight: 2000 (4e) — sandbox survival after World War III in an alternate 2000.
- Fallout: The Roleplaying Game (2d20) — official role-playing in Fallout’s retro-futurist wasteland.
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